Fate, Part Six: The Magic Bullet
The first thing to consider when constructing a Servant is who they were. Any person who has entered the collective consciousness and become revered for some purpose could be enshrined in the Throne of Heroes, a timeless repository outside the circle of transmigration where the souls of heroes reside.
Now, these don't exactly need to be heroes, nor do they really need to be real people. Frankenstein's Monster has shown up as a cute loli Berserker, for instance. With that in mind, we can select an interesting subject.
Yes, he'll do. Lee Harvey Oswald is an excellent example, because whether or not he acted alone, the world accepts him as the assassin and enough thought has gone towards him that he's entered popular mythology. He's also been studied sufficiently enough that we can do more than guess at his flaws.
As I mentioned before, you need an artifact relating to the spirit in order to summon them. We'll go ahead and say we're using
Warren Commission Exhibit 399
.
Lee Harvey Oswald qualifies as both Assassin and Archer. Just because Archer is the more interesting class, let's set him as that. As mentioned before, this means he gets Independent Action once we get into that segment of chargen.
First, though, we select his Demeanor and Nature. Demeanor is the face you show the world, Nature is the real you. Let's go with a Demeanor of Rebel and a Nature of Autist.
Epic Heroes get 40 points to buy stats with. As befits a long-range fighter and radar operator, we'll focus on Dexterity and Perception.
pre:
STR 4 INT 6
DEX 10 PER 8
CON 6 WILL 6
Derived Statistics
Actions 4 Life Points 50 Mana 49
Movement 9 Initiative 10 Fear Save 12
Luck 4 Temp. Luck 4
These are the basic stats, choices we make elsewhere will change them.
As an Epic Hero, Oswald has 40 skill points to spend. Since I don't know how to actually buy skills, I'll just plop down some skills and specializations he'd have and move on.
pre:
Alertness
Athletics
Dodge
Drive
Firearms (Rifle)
Perception
Politics (Radical)
Stealth
Technology (Radar)
Assuming it's on a 1-to-1 exchange rate, he probably has most of them at rank 3 or 4, with Firearms higher. This is about right, the skills listed for the other Servants has most of them at 3 or 4 with their specialties up around 7 to 10.
Now we come to the fun bits. Epic Heroes have 50 Quality points and up to 15 points in Flaws to play with. The Servant quality is, of course, a must. Servant includes five levels in Hard To Kill, Magic Circuit of at least 3, Regeneration or Rejuvenation, and a fuckton of Mana. Servant also brings with it the Adversary flaw, with the target being Other Masters And Servants. The rest of the Servant point cost is used to buy Noble Phantasms and Servant Special Qualities.
pre:
Flaws:
Mental Problems (Schizoid) [-2]
Mental Problems (Zealot) [-2]
Secret (Communist) [-2]
Icy [-1]
Insensitive [-1]
Qualities:
Servant (Archer)
Hard To Kill 5 [5] (+15 Life Points)
Magic Circuit 3 [3] (+9 Mana)
Regeneration [3] (Recover CON life per minute)
Extra Energy 4 [4] (+40 Mana)
Adversary (Other Servants And Their Masters) [-6]
Again, this is just the basic package.
Our next purchases are our Servant Special Qualities, including Noble Phantasm. Noble Phantasms, in keeping with a great number of Japanese properties, have a proper name and a long pretentious title, such as Excalibur - Sword of Promised Victory or Rho Aias - The Seven Rings That Cover The Fiery Heavens. Thinking on Lee Harvey Oswald's mythology, we are drawn to
the single bullet theory
, also known as the magic bullet. Further riffing on magic bullets brings up the opera
Der Freischütz
, based on the German folktale of the
Freischutz
, a man who makes a deal with a Devil-like figure in exchange for several bullets that will unerringly fly as he wishes. So, that gives us our name:
Freikugeln - The Seven Bullets Of The Black Huntsman
.
Aaand now we hit a problem. Now would be where we determine the rank of the Noble Phantasm, its damage, and what else it can do. As it turns out, thanks to the melee-focused nature of Fate/Stay Night and this system, we can't actually make a Noble Phantasm that's a gun. We'll have to wing it.
All Noble Phantasms and Servant Special Qualities are ranked from E to A or EX. Weapon NPs always add some measure of their user's Strength to damage. There are notes for if it's a projectile, but that simply halves the Str bonus to damage. It's meant for bows or throwing knives. Anyway, we'll go ahead and give Freikugeln
Rank B
for 20 points. That gives him +4 to the attack roll, and STR x 2 to his damage, halved for being a projectile weapon.
That's the basic weapon. When he summons it, he gets a rifle. And, this being

, he won't just get his wimpy little Carcano, no, this will be
some huge antimateriel rifle
because Japan eats that shit up. I draw the line at making Lee Harvey Oswald a cute girl, however. Now we need to buy our ammo stock and decide how it refreshes. Let's say he starts with 50 rounds, or
ammo Rank C
for 6 points, and that he can use normal ammo to top up his stocks. This may make things difficult if he's summoned into the past or an energy-weapon-based future, plus there's the complication of needing to raid an army depot.
There are several different area-effect ranks you can put on a Noble Phantasm. The basic state is Anti-Unit, meaning it affects only one target at a time. Then you have Anti-Army, Anti-Fortress, and Anti-World classifications. These are represented as the user's WILL x 10, 15, or 20 meters. We'll leave Freikugeln as Anti-Unit.
Now, the concept of the Freikugeln is that they hit whatever the shooter desires. This will be represented as firing a blast at Rank C++ for 10 points. This deals 100 damage and costs 25 Mana and a Luck point to use. I could just have made it Rank B for the same 100 damage and only 6 points, but would cost 60 Mana. As for hitting whatever is desired, that is remarkably easy to represent. We simply give it
Cause/Effect Reversal
for another 6 points. Lancer's
Gae Bolg
has this ability. To dodge it, the target must roll Temporary Luck x 2 and get more successes than the attack roll.
For those keeping track, Freikugeln now costs 42 points. To get a few points back, we'll apply the limitation that he can only use the special attack seven times, regardless of Mana or Luck remaining. I'll call that -5 points, because I really need the points and won't actually be playing this ever. It's actually not that much of a restriction, because there are only 6 targets in a Holy Grail War unless shenanigans occur. We could put an additional restriction on that the seventh shot hits the thing Oswald cares about the most, but that just seems silly. Archer's total perks and flaws come to 38 points.
pre:
Freikugeln - The Seven Bullets Of The Black Huntsman
Rank B: Firearms (Rifle), +4 attack, +STR to damage [20]
Ammo Rank C: 50 rounds, can buy/steal more [6]
Special Attack: Rank C++, 100 damage, 25 Mana, cause/effect reversal [16]
Restriction: Can Only Use 7 Times [-5]
There are also non-weapon Noble Phantasms available. Shields and armor are built along the same lines as weapons, and accessories can grant bonuses or free successes to skill rolls, or boost stats.
On to special qualities. The Archer class ability is
Independent Action
. This simply lets the Servant exist for a longer time if their Master is killed. Normally, a Servant vanishes a few minutes after its Master is killed. Using the rules as written, there's no point cost difference between Rank D (1 day) and Rank A (Indefinite). I'll just give Oswald
Rank E
, for 3 points and move on to more interesting ones. He can exist for up to 12 hours without a Master.
There are a lot of interesting abilities one could give Oswald, but the fact is we only have 9 points left, barely enough for Rank E in two of them. So, I'll just stop here and instead list the Servant Special Qualities. So, there is Lee Harvey Oswald, Servant Archer. His warhead shall make no distinction between riffraff.
Army of The King
: Summons a large number of soldiers, equipped as they were during the Servant's lifetime. This counts as a Reality Marble, so only lasts a short period of time, between 10 rounds and an hour. Iskander had this.
Battle Continuation
: Reduces stun duration and negates crippling injuries at low rank, grants bonuses and extra rolls to avoid death from HP loss at high ranks.
Bravery
: Increases mental resistance.
Clairvoyance
: Increases distance Servant can accurately aim (Up to five miles) and lets them aim at fast-moving objects. High ranks add successes for visual Perception checks.
Disengage
grants bonuses to run away.
Divinity
is just a record-keeping note that indicates the Servant is, in some way, of divine heritage.
Divisibility
lets the Servant split into numerous bodies. Unlike Army of the King, these will be around for a good long while. One of the Hassans had this.
Eternal Arms Mastership
: The Servant is capable of using any weapon or vehicle of war, and can even steal and use another Servant's Noble Phantasms at high rank. Lancelot had this.
Expert of Many Specializations
adds a floating pool of specializations you can assign as needed.
Eye of the Mind
lets you make Alertness checks to notice changes to the battlefield. No, I don't know what that entails.
For Someone's Glory
obscures the Servant's details or form from observers. A big thing is that Servants can tell what class another Servant is, and Masters can picture the skills and abilities of Servants. This nullifies those abilities. Lancelot had this for some reason.
Golden Rule
keeps the Servant's bank accounts from dropping below a certain point. It triggers every month, yet the Holy Grail Wars only last two weeks.
High-Speed Divine Words
speeds up spellcasting.
Independent Action
lets the Servant exist for a longer time if their Master is killed. This is the Archer class ability.
Instinct
reduces penalties to vision and hearing. This is not how it was represented in Fate/Stay Night.
Item Construction
is another bookkeeping note that tells you the Servant has the Enchanter or Superscientist perks.
Librarian of Stored Knowledge
is Eidetic Memory with a few bonuses.
Mad Enhancement
increases a Servant's statistics, but he loses more of his mental faculties at higher ranks and the Master must pay mana every round to maintain it. The ability is poorly worded, as the stat you do not or cannot gain bonuses to switches from Will to Int halfway up. In fact, at rank C, he actually gets smarter. This is the class ability for the Berserker class.
Mana Burst
laces the Servant's weapon and armor with energy, damaging non-magical things they strike.
Magic Resistance
is exactly what it says on the tin. The Saber class always has this ability.
Mental Pollution
is a reflection of an insane servant's mind. It is Magic Resistance keyed to psychics instead, and any psychic trying to affect the Servant's mind takes damage and needs to make a Fear Save.
Military Tactics (Army)
grants nebulous, ST-defined bonuses and multipliers when using or defending against Anti-Army Noble Phantasms.
Monstrous Strength
grants +2 Str and Epic Str 1. Higher ranks simply make the boost last longer. Medusa had this.
Mystic Eyes/Mystic Face
are just like the Perk, except you can add points to it to increase the difficulty. Medusa had Mystic Eyes, Diarmuid had a Mystic Face.
Presence Concealment
grants a grab-bag of difficulty increases, roll bonuses, automatic successes, and outright immunities related to sneaking or being detected. Assassin has this as its class ability.
Protection From Arrows
grants bonuses and automatic successes when dodging or parrying ranged attacks within a certain radius.
Protection of the Fairies
is roughly the same thing as Protection From Arrows, geared towards melee attacks. At ranks A and B, he can even make normal rolls to dodge attacks using Cause-Effect Reversal.
Projectiles
gives a stock of throwing weapons that damage like a Rank D Noble Phantasm and grant a small bonus to the attack roll.
Reflection
(Void Avesta - False Record of Inscribed Creation)
(

) reflects some or all of the damage caused by an attack back onto its originator. Note that this does not reduce the damage caused, it must be readied, and the user must survive the attack. Avenger has this. Avenger is stupid.
Riding
bestows bonuses and free successes to riding or piloting pretty much anything. This is the class ability of the Rider class.
Rune Magic
grants up to +3 on rolls to use rune magic, and allows the Servant to keep the better of two Occultism rolls when researching rune magic. Cuchulainn has this.
Self-Modification
allows a Servant to scavenge body parts from corpses and unconscious targets and graft them onto himself. This has no mechanical benefit beyond possibly inducing Fear Saves and a note about bypassing biometric security.
Territory Creation
allows a Servant to create a magical workspace or temple which aids spellcasting and mana regeneration and includes a level 6 Occult Library.
That's it! I'm done! Thank you for reading! I'm never touching this book again! It's poorly-worded, badly-balanced,

,

, and if I have this bad a reaction to it, I feel really bad for you guys who are actually doing terrible books!