Original SA post
Hello thread, I'm Ariamaki, and this write-up is going to cover a long-time personal favorite of mine, the jester king of generic systems: RISUS!
is a lot of things to a lot of people.
Most of them are ridiculous.
The things AND the people, to be clear.
is a 6-page game with a 64-page user's manual.
is a game where you can yodel someone unto suicide.
is a game where your character sheet is about a sentence long.
is a game that repeatedly insists it is way worse than it is.
is a game where character creation takes twenty seconds.
... has some issues.
It's a game, after all, made by people (well, person). And people (well, person) are capable of mistakes. But the game is still rock-solid, and as a base for other things? May be the best generic system out there. Period.
Risus is inspired, according to the creator
S. John Ross
, who is a pretty swell fellow I have chatted and gamed with on occasion)
, inspired by
West End Games'
P&P game, as well as the original
system. Over time, he says he also got major spurs from
Over the Edge
, and both
. I myself am not familiar with all of these, but the ones I do recognize have some pretty heavy influence.
This write-up will probably be several write-ups, actually: First we're going to cover the
(a hard term to use when it is generously considered 6 pages, probably 3-4 in pure text) in more detail than said core book does itself. Next up, "What amounts to a 64-page user's manual for a six-page RPG", the
, which I personally feel is
the most important read in the history of the hobby, no matter what system you play
. It's that good. And finally (for now), in time for the holidays, we'll be covering / playing the game's most infamous adventure module,
A Kringle in Time
For now, a quick quote from the Companion before we kick off the festivities next post:
Next time: The core book, Page 1 (and maybe even 2!)
S. John Ross posted:
As you read, keep a song in your heart and this sacred mantra in your thoughts: Everything is easy, everything is covered, and
there is no wrong way to play.