<Mikan> does anybody else think Ettin protests too much about Ctech and he's actually one of the authors
Ancient Enemies: Tager & Friends
As usual this is an introductory post to cover the first chapter.
This is Ancient Enemies , the core resource book for the Shadow War. In these pages, you will find a detailed exploration of the Eldritch Society, that mysterious secret society that fights against the threats that threaten to destroy the New Earth Government from within. You'll also discover a wealth of information about Tagers, including new Character options and types. Find out what it's really like to join in symbiosis with something from beyond time and space. Go even further to indulge your symbiont and metamorphose, becoming a brand new kind of monster.
Then you'll have a chance to go behind the scenes and discover the forbidden world of the Children of Chaos and the Chrysalis Corporation. Learn how they work and go in-depth about their horrible shapeshifting minions, the Dhohanoids. If you'd like to play on the wrong side of the fence, you'll have the chance to explore Chrysalis Corporation characters more personally, even to the point of taking on Dhohanoids as Characters.
Welcome to Ancient Enemies . The Shadow War beckons...
Chapter One: Welcome is what you are reading right now. It's meant to help ease you into the vision for this setting expansion
and give you a reference for what this book contains.
Chapter Two: Scions of the Forgotten provides an in-depth look at the mysterious Eldritch Society. It contains all aspects of the organization, including how Tagers come to be, what it is like being a Tager, how the Society functions, and where regular people fit in.
Chapter Three: Eldritch Acolytes provides a variety of new character options for Eldritch Society characters, including new Qualities and new professions. It also includes new rules for customizing Tager manifestations, as well as the rules for metamorphosis.
Chapter Four: Minions of an Endless Chaos details the Chrysalis Corporation, as well as other aspects of the greater Children of Chaos. It explores how the cult works, what it is like to be a Dhohanoid, and the threat the cult is to the world.
Chapter Five: Children of the Chrysalis introduces new rules for designing and playing Chrysalis Corporation Characters, including new Dhohanoids, rules for Dhohanoid Characters, new magic and technology, and full guidelines for Storyguides.
Chapter Six: Appendices includes the index.
If You Downloaded This Book
So if you're one of the people who has downloaded this book illegally off the internet, let's talk. We want to stay in business. We don't get to stay in business if you don't buy our products but you use them anyway. In more personal terms, if you like CthulhuTech , please go out and buy the books, because if you don't we go out of business or we kill the line because sales suck and boom – no more CthulhuTech . You lose, we lose, everybody loses. Everybody loves something for nothing, but this sort of thing comes with a price whether it's money or not.
A Note About Metaplot
Some people love it, some people hate it. Regardless, there is a overarching plot that is a part of CthulhuTech . That doesn't mean you have to use it.
There are parts of this book that will refer to events in 2086, which are detailed in the Damnation View . If you are a fan of the metaplot, then all is well. If you're not or you don't want to use the particular material to which this book refers, then ignore it. Just layer the information here onto the baseline game from the Core Book and you are good to go. There's not so much that you won't be able to easily strip it out.
As always, you bought the book. It's your game. Play it however you'd like.
Sounds like you need a palate cleanser.
Ancient Enemies: That Is Not Dead Which Can Eternal Lie
So, Ancient Enemies. Last time we covered the intro and the usual boilerplate stuff, so let's go ahead and check out the next chapter.
Chapter Two: Scions of the Forgotten starts with a fluff story about an Eldritch Society lorekeeper getting stalked by a Dhohanoid. It does not go well for the Dhohanoid. This part of the book that doesn't suck, at least.
The rest of this chapter is a 34-page rundown of how the Society works. Like many "setting" books, those pages are mostly text. I'm going to assume anyone who's curious to know all the details will just get the damn book, and cut it down to the cliff notes and the silly bits.
History: A few decades ago, five years after the Children of Chaos took over Chrysalis Corp, their T99 Division found an ancient ruined city in the Arctic with "a gigantic monolith inscribed with a writing never before seen on this world". They transcribed everything on the monolith, then blew the ruin up because of fucking course they did. The book spends two paragraphs describing the Corporation fucking this up:
The T99 Division’s first step was to figure out a way to translate this dead and alien language. For three months, the best and most talented linguists the Chrysalis Corporation had to offer spent all their waking hours pouring over every occult language known to humanity, hoping to get some sort of a foothold on the script. Finally, they had it and the pieces began to fall into place. Over the coming months, they translated every piece of the monolith.
The problem was, none of it made any sort of sense.
After several months of grinding away at the problem, someone finally suggested the obvious. Their cipher was wrong. It was time to start over. Another half year passed while the researchers worked to avoid the traps they’d already fallen into, but finally a real cipher was discovered.
Their children off to battle, the Founders stopped to take stock. They had done what they set out to do. They had kept the power of the Ta’ge Fragments from the Chrysalis Corporation. They had formed a formidable resistance to the cult’s predations. All of it would exist long after they were gone. The time had come, as they knew it would. The Founders were each Dhohanoids and it would only be a matter of time before the pull of the Old Ones drew them back. They had already begun to feel it and the dreams were coming more and more frequently. If they wanted their precious Eldritch Society to survive, the Founders would have to go. To be truly safe, they would need to die.
Then there was Shen Meng Rui, who had started out at the Chrysalis Corporation as a project manager. However, his natural attention-deficit disorder, while it helped make him a highly efficient project manager, had also made him a jack of all trades. He was, among other things, an archaeologist, a theologian, a linguist, and an occultist. It was no surprise that the Children of Chaos had their eyes on him within a few months of starting at the company.
Shen was always looking for the new challenge. He did his best work under pressure, against odds at which others would blanch. All the Chrysalis Corporation had to do was keep presenting him with greater and more exciting challenges. By the time he was exposed to the cult within, Shen was ready to be elevated to a whole new level. Undergoing the Rite, he became a Vrykol, which only exacerbated his ADD tendencies.