Original SA post
Grabbed from FFG, so copyright GW and/or FFG.
(“40K”) have been around as miniatures wargaming lines since the 80s, but oddly enough the futuristic (and notoriously “grimdark”) 40K line never received a tabletop roleplay option until relatively recently. So it was something of a surprise that in 2008, Games Workshop’s Black Industries label actually published Dark Heresy, wherein the player characters are henchmen of the Inquisition trying to stomp out heresy in the Imperium of Man. The system itself was based on the older editions of
Warhammer Fantasy Roleplay
is a wholly different beast) and received at least moderate success for a TRPG. Shortly after its publication Games Workshop decided to discontinue publishing the Dark Heresy line, but this wasn’t the end for the game itself as Fantasy Flight Games picked up the rights to publish it under a license they’ve held since then.
Considering how vast the 40K setting is,
wasn’t going to fit everyone’s game; thus Fantasy Flight decided to branch out and print additional game lines to focus on other aspects that’d make for interesting narratives.
(2009): Fantastically wealthy space merchants/privateers ply the little-explored Koronus Expanse in search of high adventure.
(2010): Space Marines (ie, super-soldiers) in the Deathwatch act as an anti-alien strike team in the battlefields of the Jericho Reach.
(2011): Heretics of the Screaming Vortex try to impress the Ruinous Powers of Chaos with their deeds and devotion in order to become Daemon Princes and lead the titular action.
(2012): Soldiers of the Imperial Guard fight the enemies of the Imperium on the Spinward Front of Dark Heresy’s Calixis Sector. (Unlike
, such characters are more fragile but are also part of a much larger force.)
Dark Heresy Second Edition
(2014): An update of the original
based on the changes begun in Black Crusade.
Given the header image, I’ll be showing off
for F&F for two reasons. First, out of all the 40K TRPG lines Black Crusade is probably the one that least bothers itself with the standard grimdark tone of the setting. Player characters are encouraged to be over-the-top
and revel in it in order to gain more precious Infamy. Second (and more personally), I’ve been GMing in-person for five people and I’ve felt obligated to share insights on the matter.
Next time: An introduction to the setting and to the basic mechanics.